Occupying different spaces?


Is there anyone to tell Blender not to render particle objects - meshes in the same space? So, nothing occupies the same space or bound area?


If you are talking about having particle not intersect with one another there a few solutions. It depends upon the shape of your object, however. Basic particle collision is handled with spherical fields so if you have an object that has a bounding box that is roughly square self effects can work, more rectangular shapes will still exhibit mesh intersection.