Ocean Based on Sound

Alright. I know I’ve posted something similar recently, but my question is:

How can I get the time of the ocean to increase more rapidly based upon the sound? Is this possible in Blender?

What do you mean by “increase”? Because sound looks like this:

it is a mixture of rising and falling edges - so it will speed up and slow down your time.

But I think I get it anyway:

  • set a keyframe to your time
  • switch to the graph editor
  • klick on key/bake sound to F-curve
  • select your file and check “additive” (left bottom side)
  • bake it.