Can the ocean modifier effectively be used with Unity for an animated ocean?
- Animated meshobject
- The raw ocean modifier cannot be imported into Unity as far as I know.
- When applying an animated ocean modifier (with keyframes), the animation is lost and only a static resultant mesh is left. Is there a way to apply the modifier and end up with an animated mesh?
- Can the .EXR files from a baked ocean be used in Unity? I know Unity supports .EXR for lightmaps, but the .EXR sequences that Blender produce???
Any help much appreciated!