Ocean MOdifier to spherical plane

Good evening,

i am trying to apply the ocean modifier to a spherical plane that i have made. The mesh was done by extruding a circle inwards.
However the geometry the modifier spits out is quiet that pleasing i would have wished. Waves are constrained to the center. Obviously this can’t be avoided since the loops are aligned like that inherently.
Is there a better way to quickly do some waves on a spherical plane?
Or should i start with a square plane and then cut it to a circle with a boolean?
Suggestions please!

If you want a circular plane you could add a circle mesh and use the Ctrl+F / Grid Fill option.


THanks! this works very good. I am right now modeling with static meshes for a quick result , afterwards i’ll use the liquid sim to have a very realistic result.