Ocean shader directly into texture without baking?

Hi @maschoemaker

I have been following this thread, and was going to suggest Fractal Voronoi noise, as it looks like it is coming to Blender soon, and would maybe give a ‘slightly less nodes’ solution to an ocean shader.

Yesterday?? A thread popped up from the developer of Fractal Voronoi noise to ask for some ‘real world’ examples as it seems the devs are in two minds as to wether to include it in master,

I cannot seem to find that thread now,

Thread on devtalk.

Maybe somebody else saw this on BA too?

Edit, it was flagged as Spam!

Heres the thread.