Ocean simulation and sailboat - the return!

physics
particle
animated
modeling

(Stephane Issaurat) #82

The complete ocean material :

The ocean material (surface only) :

The ocean material without the wave and boat foam:

The ocean material with the foam wave only :

The ocean modifier :
Sailboat-ocean%20modifier

The attributes (wetmap & foam ocean) of the ocean material :

The “deep” plane under the ocean surface

The ocean’s dynamic paint surface attributes :

The ocean’s dynamic wetpaint attributes :


(Lsscpp) #83

Wow, that’s a lot of infos, thank you!
I’ll take a look the sooner I can…


(Stephane Issaurat) #84

Don’t hesitate if you need some details or explanations


(Stephane Issaurat) #85

Wow ! Beautiful video ! :slight_smile:


(Stephane Issaurat) #86

Did you made the jacuzzi surface with an Oceans modifier ?


(Lsscpp) #87

Yes, ocean modifier. As far as I remember, it’s a highly subdivided circle, with the modifier in “displace” mode.
I can share the settings if you need, but it’s really the matter of a little tweaking.


(Lsscpp) #88

Too bad I can’t share the latest video I made this summer: no noise, better sea with real sea-bottom and water color absorption, cool and photographic background instead of no-man’s open waters. Also, better materials (mostly pbr) and filmic workflow.
As soon as it gets published on the web (if ever) i’ll take care of posting it here


(Stephane Issaurat) #89

Good idea ! I thought you used an ocean modifier and a Boolean intersection with a cylinder


(Stephane Issaurat) #90

I’d be glad to see this new version of your video !


(Stephane Issaurat) #91

Hi everybody !
here’s a new version with a better simulation of the front wakes.


(thorst) #92

Wow this looks awesome!


(Stephane Issaurat) #93

Thank you guy ! :slight_smile:


(Stephane Issaurat) #94

Hello everyone ! Here is the new version of the second sequence of my video. This sequence was built as if we had a GoPro camera attached to the front of the boat - I added sound for the atmosphere :slight_smile:

(minoribus) #95

That’s really nice. I like the idea of simulating a GoPro. Camera shake and the water drops on the lens add a lot to it. The only little thing is that I’d expect the water spray from the ship’s bow coming more from below the camera.

Did you use a wide angle lens for the camera settings like the GoPro has?


(Stephane Issaurat) #96

Yes :slight_smile:
I’ve set the camera on Panoramic with a fisheye equisolid 20mm lens in order to avoid the circular render


(Stephane Issaurat) #97

Hello,
this is the first take of the final video. There are some crazy particles wich jump everywhere but I’ll clean it on Photoshop when the whole sequence will be finished.


(Stephane Issaurat) #98

This is the third take
I’ll be glad to have your feel about the result :slight_smile:


(Lsscpp) #99

Frankly, in this take all the limits of your approach get on screen: I mean that using particles for splashes, depending on the viewing angle can work, or not. In this latest video in my opinion they don’t: it’s too evident the regularity of the emission.


(Stephane Issaurat) #100

You’re damn right ! :slight_smile:
I’ll add some irregularity in the flow. I’ll rework on the base of the particles flow too…


(Stephane Issaurat) #101

Hello,
Here’s the 5th take
Give me your feel about the result :slight_smile: