Made a old, wet building, and put a dyntopo experiment in it! The scene is a bit of a image to one my first decent works in blender (brace yourselves, newbie using 2.52 incoming.
I used dyntopo to build a statue in the style of those goddess figurine thingies to put in it. It’s a lot of fun to use (you all should grab the release candidate and try it!). Well, until you have to retopo it anyway. It tends to leave a lot of facetted areas that I haven’t yet found the magic trick for getting rid of.
Rendered mostly in Lux, with some sunbeams from BI (doing an actual volume in Lux would’ve tripled the render time, easily).