Octane 2.16 stable released

Lots of stuff has been added in this version. The ones I have been looking forward to are: many more render passes, new coherent and power term settings, and new scriptable nodes.

The coherent and power term settings for direct light and path tracing modes increases the speed of the renders considerably. In some cases by twice as much and you can change the settings to match your scene. The scriptable nodes are a lot of fun (if you know Lua) and are very powerful. I programmed one to allow the use of animated textures, that Octane doesn’t support natively, which worked really well and you can even scrub the timeline and see the textures update.

Here is all the information on the release:

The thread is inaccessible for those who don’t have Octane licenses, so it will limit the feedback to this thread.

Ack! Thanks, I have changed the link. Sorry about that. :smiley:

I’m surprised that they didn’t have an undo system until now, you’d think this would be one of those things that almost all software would have even in their first version.

Better late than never I suppose, though I’m interested to see if the algorithm for their new coherent sampling is known (to see if it’s useful for Cycles).

Undo has been asked for several times over the last several years, I didn’t missed it in all the years I have used Octane. Must not have been a priority. :confused: I have no idea what coherent code does exactly. I suspect that it bundles rays with the same memory block accesses so the GPU memory coalescing can happen better?

Hi, don´t miss undo too, it is a nice to have feature for me.
Coherent raytracing is an old idea to simplify raytracing but it is not physically correct.


From http://www.google.de/url?url=http://graphics.ucsd.edu/~henrik/papers/coherent_path_tracing.pdf&rct=j&q=&esrc=s&sa=U&ei=PbueVO2EDsLkyAO_uoLoDA&ved=0CCQQFjAC&usg=AFQjCNFSbqtfU_rYCFt3GVMtf0lWNj2zOQ

Sometimes you get 200% better performance with no visual difference, very nice feature.

Cheers, mib

I very recently downloaded the OctaneStandalone and Blender Plugin and have been playing around with it. It’s fun and extremely fast.

I did a benchmark test with OTOY’s own benchmark file: http://youtu.be/2KDNOWIamJQ

I’m hoping Cycles will one day catch up to this.

I have a copy of an older version of octane. But it is seating like a white elephant now since i did not buy the new versions as the plugins are quite costly and also Cycles is getting better and better.

I made sure that I got in while it was still cheap, although some people say that it’s cheap now compared to other commercial renderers. The upgrade costs are not too bad, usually 99 euros (about $130). But paying full cost is a bit out of my price range as well. :frowning: