Why is the render so long?
If you include Used as universal camera, then everything works fast, but the problem is with the color. The render in the viewport does not work and outputs"Waiting for Image…"
There are issues with older CPUs that don’t support newer instruction sets.
It seems that some AVX-512 instructions were introduced in both 2020.1.1 and 2020.1.2 executables which will likely cause the issues that some of you are experiencing with machines with older CPUs which do not have support for this extension set.
This is supposed to be fixed in the next version of stand alone, then it should filter down to the plugins.
About 13 hours ago I did. Lino told me to make a custom folder for the blender octane instillation and one separate for the server. I did that and I was up and running. Just a quicky while im here. Whats the best format for displacements from quixel to use in octane blender if you know?
Sorry, I don’t use Quixel as I only use Linux so I’m not sure which format would be best. In general I have found Octane is very flexible when it comes to displacement maps. You should be able to adjust it to work with Quixel.
@linograndi Sorry, but I haven’t got time to read through the entire thread. I’m coming from a Max/Maya Arnold rendering background(Corona/Vray/MentalRay previous) and I’m moreso interested in the quality of Octane vs Cycles. The speed isn’t as important to me these days because we are on the cusp of a GPU/software real-time revolution.
I’ve been using cycles more and more this past year for look-dev and even some finished work. I still use Arnold day to day and will continue to do so. I realise you work for OTOY, so I’m sure there will be some bias, , but can you point me to some examples of the quality that Octane can produce on more high end examples(rather than speed test scenes) - I’m particularly interested in the skin shader, displacement, and GGX shading quality in comparison to Cycles. Cheers.
This is a test I made with the famous Emily model:
You can find many examples of Octane’s render quality in the Octane Facebook group!
Moreover, since you’re using Arnold (which I personally love) you may like this:
" OTOY and Autodesk are collaborating on making the physically-based Standard Surface shader work between Octane and Arnold by integrating Standard Surface as a core node in Octane. Thus, interchange between OTOY’s ecosystem and Arnold will work through a single scene system to launch jobs for Octane, Arnold, the real-time Brigade path-tracing engine, and so on."
Thanks, but I beat you to it. I decided to download it after I posted. Been meassing with it the last 2 hours. Initially I’m liking the look. Is it set up for ACEScg out of the box, do you know, or do you have to point it to the OCIO config file? I can’t find anything related to ACEScg in the colour management.
Microsurface displacement details look solid. I’ll have to set up the Louise eisko asset to run some tests myself. Is it using a random walk SSS shading model? I’ll be sure to check that group for more examples. Thanks. EDIT: just read in your post that it is using random walk.
This is very interesting. Max/Maya teams are hard at work on USD/MaterialX and the Adesk Standard Surface 1.0.1 was recently added to Maya 2020. I have to say, I’m very excited as to what Brigade will bring to the table. Certainly interesting rendering times we live in.
I test Octane, and I’m very satisfied with results. Especially how Octane treat displacement and glass. Even my single GTX 1070 give me good results. But there is lack of tutorials / guides. I have ( limited ) experience with couple renders, but when come to “details” some guidance is welcome. At least, I do not waste time on “basic” stuff. Best source, and my starting point are https://www.youtube.com/channel/UCrX3T62vasJkJx5dLy-sRWQ/videos
Do you know for other similar channel? I try to watch Octane tutorials for C4D, but there are annoying differences. Stuff dedicated to Blender Octane will be much more useful.
Thanks for answer. Well, I’m interested in all features Seriously, every renderer are unique, in practice, problems arise in unexpected places. Stuff which work in Vray need different approach in Cycles or Arnold or… Probably “case studies” , short videos which deal wit specific stuff will be good approach.
Most of time people are not aware of some functions, tricks, workaround… “hacks”.
Octane 2020.1.4 is our latest maintenance update and the version currently recommended for production use.
Make sure to use a NVIDIA Studio driver with version at least 435.80 for Windows or 435.12 for Linux to enable support for RTX hardware acceleration. There are no OSX drivers that currently support RTX.
Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.