OctaneRender™ Blender 2.92 plugin version 2020.2.3 - 23.8 [STABLE] released

OctaneRender™ for Blender plugin. Windows, Linux and OSX versions. The download links, provided on this page, are for Enterprise License Holders.

OctaneRender Studio subscribers can access their software from the “Downloads” section of their Customer Account Page.

NEW FEATURES SINCE LAST RELEASE

  • Supported to use the Octane images for painting texture
  • Supported to refresh viewport rendering dynamically when painting texture
  • Supported to use Blender collection in the Octane Object Data Node
  • Supported to use of the collection for Octane Scatter Tool
  • Setup Octane tags in the Octane Output panel by default
  • Added nested dielectrics option in kernel

FIXES SINCE LAST RELEASE

  • Released the Octane GPU RAM when clicking “Clear Cache”
  • Set root thickness value for hair as 0.0001 by default
  • Rename “Auto” mesh type to “Scatter/Movable” since it does not handle “reshapable” cases
  • Fixed a few update issues for the “Auto” mesh type
  • Fixed the crash issue when using the material layer
  • Fixed a few group input issues

You can read about new features of OctaneRender™ 2020.2.3 here:
viewtopic.php?f=24&t=77414

3 Likes

OctaneRender™ for Blender plugin. Windows, Linux and OSX versions. The download links, provided on this page, are for Enterprise License Holders.

OctaneRender Studio subscribers can access their software from the “Downloads” section of their Customer Account Page.

FIXES SINCE LAST RELEASE

  • Fixed “Auto Smooth” shading normals issue for subdivided objects

You can read about new features of OctaneRender™ 2020.2.3 here:
viewtopic.php?f=24&t=77414

3 Likes

OctaneRender™ for Blender plugin. Windows, Linux and OSX versions. The download links, provided on this page, are for Enterprise License Holders.

OctaneRender Studio subscribers can access their software from the “Downloads” section of their Customer Account Page.

FIXES SINCE LAST RELEASE

  • Fixed crash when handling “instanced to scene” collections"
  • Fixed particle motion blur bug

You can read about new features of OctaneRender™ 2020.2.3 here:
viewtopic.php?f=24&t=77414

Hi ,
Does Octane scatter work in the free tier?
plugin version 2020.2.3 - 23.8

This is a new maintenance release to sort out some problems found in 2020.2.3.

You can find an overview of the changes between 2020.1.5 and 2020.2 in the release notes of 2020.2.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).

This version supports the NVIDIA Ampere architecture (compute model 8.x) on Windows and Linux. As a consequence, Kepler GPUs with a compute model lower than 3.5 are only supported on macOS (which does not have Ampere support) and needed to be discontinued on Windows and Linux.

Changes since OctaneRender 2020.2.3:

Bugfixes:

  • Fixed application crash happening when loading some Alembic files containing an invalid topology.
  • Fixed application crash when dragging the time slider while using some Alembic files.
  • Fixed possible application crash during a render initialization.
  • Fixed render failure when using dirt with infinite plane primitives.
  • Fixed render failure when using a stereo panoramic camera with a focal depth set to zero with RTX on.
  • Fixed render issue with microfacet models not calculating reflectance on total internal reflection.
  • Fixed rendering regression with hair rendering in 2020.2 builds compared to 2020.1.5.
  • Fixed shadow catcher material not responding to the opacity pin value.
  • Fixed image texture transform conversions loading very old materials.
  • Fixed case in which OSL textures would not be compiled upon being created or loaded.
  • Fixed memory leak when using the baking texture node.
  • Fixed incorrect texture mapping when the Z component of a UV transform is zero.
  • Fixed issue causing UV transforms being ignored with plane primitives.
  • Fixed flickering and brightens with the Hosek-Wilkie daylight model when using small sun sizes.
  • Fixed possible application crash when using SDF/Vectron shaders which expose multiple materials.
  • Fixed volume contribution for Cryptomatte passes which were counted twice.
  • Fixed motion vector pass for triangles with deformation.
  • Fixed issue with the denoiser causing an output color difference from the original pass.
  • Fixed color blend and alpha operation combinations using output AOVs.
  • Fixed differences between composite AOVs and the beauty pass.
  • Fixed some unnecesary render restarts.
  • Fixed issue causing ORBX packages to miss some data when being overwritten.
  • Made renaming from temporary ORBX package file name more robust.
  • Fixed the AI denoiser and upsampler for macOS.
  • Fixed upsampling when the alpha channel is enabled.
  • Fixed performance issue when resizing the LocalDB panel
1 Like

Hi haidersubhi,

I’m not sure as I don’t use the free tier. In general, the free tier is a bit behind the regular releases.

Jason

Hi! I made a tutorial about Octane for Blender, it is about jewellery, but in the first part I explain a couple of things about installing Octane Blender edition. It may help people interested in using Octane, and also it always good to see Octane in action, I make all the settings and nodes for this jewellery render.

Please feedback, I make a lot of videos, so ideas are always welcome.

1 Like

First I want to thank the devs for creating and maintaining the Blender Plugin!! :two_hearts:

I found a serious bug for animation production in the plugin. If you’re using linked Collections in a Blenderfile from a source file and render with “Render Animation” the mesh disappears on the second rendered frame. With F12 it works, but then motionblur freaks out (sometimes).

I attached a Blenderfile with the bug in it’s simplest reproducible form. Maybe some others could also test it as well. Just open “SceneWithLinking.blend” and hit “Render Animation”. All paths are relative, so it should work out of the box.

LinkingTest.zip (196.3 KB)

The motion blur part is not reproducible every time and seem to happen only in complex scenes, but I assume it’s connected to the first bug, so I think that has higher priority.

I’m on Windows 10, RTX2080ti, Blender_Octane_Edition_2020.2.3_23.8_stable, OctaneServer_Prime_2020.2.3_23.8_stable