Even thou Otoy does over do it in the marketing area. The RT core 8x speedups is related only to the ray tracing calculation portion of a render. A render has to do also material calculation, geometry processing, GI illumination, and other items.
The 3x still very impressive. In heavy scenes it will be less. I run the octane benchmark 2019 rtx and got over 3x improvements with my RTX 2070 cards.
That is awesome to hear that the 2070’s get that much speed improvement, I was expecting much less. I have a 2070 but until Nvidia pushes out the new driver for Linux I’m not able to test. Even though Otoy does over do it on marketing, they do come through in the end, eventually.
According to this post by Golderak (Jules) the heavier the scene the more the RT cores will help, which is kinda counter-intuitive.
Q: What performance boost should I expect?
A: That depends heavily on the scene, we’ve experienced speedups of up to 5x for best case scenarios, this will be lower with scenes with heavier shading or smaller geometry sizes. For this specific benchmark scene which has 1.7M triangles we have seen figures ranging from 2.5x to 3.x.
Hi, as a long term user since version 0.8 I am sad I cant spend 199$ for 1 Year access, or 399$ 2 Years, for the new 18.1 upgrade and stay at 4.02.
The new features are really good, I tested them during the 18.1 beta time.
It is not much money for Octane and the Blender for Octane Addon but to much for me as a hobbyist.
May I spend my money to E-Cycles and a new GTX card better and/or use Luxcore wich is improving amazing since a few month.
I’m in the same position. They do have the $20 per month rent plan, which is what I do for substance now anyway. Still considering and hoping for the free with 2 GPUs deal.
It was said, up to 2 GPU, it would be free.
It is not true?
I have licence Octane upgraded to V4,
but not using it it now, still waiting,
I am willing to pay upgrade licence, but never pay subscription for software.
I did a render to 500 s/px and it took around 2.4 minutes. Then I rendered to 50 s/px with the denoiser turned on and it rendered in about 34 seconds. This is the image above. A bit slower than stand alone which rendered the image in about 19 seconds, but much, much better than the version 3 plugin, and a real speed boost from when the denoiser is not used.
Rename “Render Layers-Octane render layers” to “Render Layers-Octane render layers(Global)”. You can use it in preview mode or overwrite render layer settings
Add option to disable object layer properties when exporting(“Export Dialog-Export with object layers”)
Add an option to control whether to enable node graph upload optimization(“User Preference-OctaneRender Engine-Node Graph Upload Optimization”)(disable as default)
Support drag and drop to create octane image texture
FIXES SINCE LAST RELEASE
Fix probabilistic render failure when using node graph upload optimization
i read that blender & unity will have the free version of octane 4 up to 2 gpus, c4d wont have the free version, they are still thinking what other DCC will have the free version
This appears to be the case, free except limited to two GPUs with no other restrictions. I think UE4 might be on that list as well, but not sure. This will not happen until Octane 4 is officially released, which could happen pretty soon now (couple of weeks?).
Yes, CUDA is supported by versions 3.08 and 4 for the RTX cards right now. The RT cores will be supported in the next version after 4, I think that version will be renamed to 2018.
I have a RTX 2070 and it’s working great, very fast compared to my GTX 980.
In general I would say that Octane is faster than Cycles, but it’s going to be scene dependant. The two renderers have gotten more and more apart so it’s getting more difficult to compare them. If you guys would like to come up with a good test scene with simple material setups I would be very willing to convert it over to Octane’s material system and test. The materials should only be image based and using the uber shader, Octane has an uber shader as well so that might be a good test.
Using denoisers will also make a huge difference on render times so we could compare that as well. If we can keep the scene under 3 Gbytes in size I could also test with my GTX 980.