I have already searched, and found some information regarding octree settings. In my most recent project, I had an issue where I would crash often when rendering. Not repeatable though, sometimes the same settings would work. I had bumped octree up to 256. When it worked, it worked fairly fast, but like I said, it would often crash. I have several large models in the scene - willow trees from Arbaro.
Lowering the octree value renders fine, but takes a lot longer. Question - When I set the octree higher, what am I fighting with from a systems standpoint? Is ther a graphics card (Nvidia) or memory setting I could change that would go hand in hand with a higher octree value?
Windows XP Pro
Nvidia geo force 128mb
Thanks for your time!!