I have made a crude Oculus DK2 head tracking and rendering support for BGE
It relies on “python-ovrsdk” by Brad Davis (jherico) found here https://github.com/jherico/python-ovrsdk
I`ve modified it slightly to support newer Python versions and it is included in the archive
It should work on Windows, MacOS and Linux and is tested in recent Blender versions. No extra installations needed, just plug Oculus DK2 and run the blend file. Be sure to read the Readme included in blend file.
I`d like to know how it performs to anyone of you if you have an Oculus DK2 laying around.
get it here:
VR_DK2_v1.zip (1.36 MB)
10.04.2015 - improved distortion shader
More images and videos coming soon