I’m going to start texturing and lighting this house. It’s the first thing I’ve ever seriously textured and I think I’m ready for it. I’m going to do the whole thing with Eevee as my target renderer.
While I probably wouldn’t be working with Render Preview mode except to check things as I go along, the first thing I noticed that, even without any materials started, I’m getting a lot of odd visual artifacts. I turned off the floor grid display and the artifacts aren’t just on the ground, so it’s not that. I have the shadows and volumetrics and reflections where I want them, but I can turn them on/off or adjust them if I need to.
Am I missing something basic? See attached screen capture - more are available if you want to see them. I’ll throw the .blend on Google Drive too. The house isn’t mine but it’s a freebie from Blender Market - I’m taking the author’s source mesh which he/she had already textured and I’m redoing it myself for the practice.