I have been working on a sportscar model recently, however I seem to have run into an issue that I can’t seem to figure out.
Basically, I have the car in separate parts; front bumper, frame, et cetera. Where these parts intersect, I have mean crease so that they meet flush when subdivision surface is added. However, with an edge split, this puts an ugly crease where it probably shouldn’t belong. Is there any way that I can retain the geometry without the crease? Or am I taking this on in the wrong way?
Photos for reference:
.blend file: Sportscar.blend (1.1 MB)
Edit: While I’m on the subject, is there any way to keep my topology consistent between objects (id est, moving a vert on the bumper moves a corresponding vert (at the same spot) on the frame, keeping the objects flush)?