I feel like I’m missing something obvious since it appears no one else has asked this before (or I just haven’t found it), but I’m having major issues with a weird cutoff in texture painting.
I’m currently using Blender 5.1.0 but I also tried 4.5 LTS and it has the same issue. The issue occurs regardless of brush size, strength, type, or any other setting I can find to mess around with.
Here’s a real world example where, at the angle I need to paint the plank ends, it just won’t even paint at all. I do have Ucupaint here but the issue occurs even without Ucupaint, so that’s not the issue.
Anyone have an idea what the issue is or how to fix it?