This is just a polygon face. For some reason the left side shading doesn’t look flat and solid as the right side.
Why is that? I need it all to look like the right side. In Edit mode I selected the face and tried both Shade Smooth and Shade Flat, to no avail. I also tried the Normals but it’s not that either. File
The object has some modeling issues, some overlapping vertices. Try selecting everything and do a “merge by distance”. Also recalculate the normals after, because it might alter them when merging.