Odd Face Shading Issue

image

This is just a polygon face. For some reason the left side shading doesn’t look flat and solid as the right side.
Why is that? I need it all to look like the right side. In Edit mode I selected the face and tried both Shade Smooth and Shade Flat, to no avail. I also tried the Normals but it’s not that either.
File

Your upload says access denied, you may want to fix that for people to see your file.

Thanks for the heads up etn249. I just granted you access though.
I think I just fixed the link access.

The object has some modeling issues, some overlapping vertices. Try selecting everything and do a “merge by distance”. Also recalculate the normals after, because it might alter them when merging.

The object does not have a thickness, so it is not a condition for shading problems.

This is a modeling problem.

  1. Flipped Face Problem
  2. isolated vertex
  3. overlapping edges