Hey, so I’m not really new to texturing and materials but this is really confusing. Whenever I try to AO bake to this UV map, I get incomplete bakes and pixels. This does not happen with the main object (Hierarchy to the right side of the picture) but with all parented objects this is a problem. The UV map was made in Texture Atlas.
Any help would be appreciated.
You have a mirror modifier on this object which is of no use. All it is doing is duplicating your whole object to give in effect overlapping faces. Remove the modifier