I’m wondering if my setup has been mangled, since I’m now having film and filmic under scene/view. The problem I’m having is when I’m using very bright lightsources such as a sun at real values and compensating using exposure, say at -6. Even at ludicrous sun values as shown below, the secondary reflection appears extremely dimmed rather than showing an exact mirror replica when looking in a fully white mirror surface:
Here is how I would expect it to look like, when using normal sun and sky values with exposure 0:
The black sphere is just fresnel 1.45 mixing nothing with a sharp fully white glossy.
The same happens when using sRGB or compensating using Render/Film exposure.
What is going on here, bug or my system corrupted?