Odd Renders

Hi, I am having a issue that mesh in the 3d view port and the render windows are a bit different. I was wondering what went wrong. I am attaching the problematic image along with the original mesh’s view

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i think its the subsurf modifier, you got the setting for the 3d view on two but he render setting is set to 3, so the render differs from what you see in 3d view

I have changed the subsurf level but problem still persists

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looks good to me, i cant see a big difference, but maybe im just looking at the wrong spots.

I have identified the area of render that is problematic in my first post and here again:

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If i set the render level 5 then i get the result that i was expecting from the model in the viewport but if it is less than 5 then there is a problematic area.

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ahhh i see, but i have no idea how to solve it, i can only guess
i would do the following steps
recalc normals
remove doubles
apply scale and rotaion
delete the old material and add a new one

btw did you set any seams or use the edge split modifier?

I haven’t used the edge split modifier. I have tried all of the suggested options but in vain :frowning: