I’m wondering if there is a way to tell Blender not to use all of my CPU or GPU power while rendering. The issue I’m running into is that I often need to be editing or working in AE while scenes and shots are rendering out of Blender and Blender utilizes all of my CPU (and sometimes GPU power). Then, when I try and run other programs my computer completely crashes. I know in most Adobe products there is an option to tell the software to only use a certain percentage of your RAM… is there something similar in Blender?
I’m aware that most people have the opposite problem or wonder why I would need such a thing, but it has become very often the case that I’ll be working with a client who’ll need to me make changes to both the 3D GFX in their commercial along with the edit and right now, and they don’t want to hear that they need to wait for a render before I can work on something else.
Any help would be appreciated.
2x3.06 GHz 6-Core Intel Xeon
Nvidia GeForce K-5000 (for Mac)