I’m encountering a weird problem with my sculpt model. It looks fine at the current sculpt level of 6:
Then going down I started to see a problem:
Any idea how this happened and how can I fix it?
I’m encountering a weird problem with my sculpt model. It looks fine at the current sculpt level of 6:
Then going down I started to see a problem:
Any idea how this happened and how can I fix it?
Uhh, help?
Have no idea what that could be. What build are you using?
I’m using Blender 2.62 from the blender.org website. I notice that when I try to fix it in the lower levels, then if I go up one level, the verts go places. When I go back to the lower level, the verts end up in worse places, like its going haywire.
Now what’s happening is whenever I try to smooth it out, when I go back to level 6 (highest level), that rectangular indentation gets applied again.
I think I’ll just redo this particular sculpt, this problem is out of my league.
maybe try recalculating inside and outside normals…
I’m not sure if its the same bug, but I have a feeling its the fact that I have an intersecting object on the surface of my sculpt (I hadn’t realized because I was working on local view). The shape of the rectangular indentation and the intersection with my other object aligns neatly, its probably not coincidence.
I’m not sure if this is really a bug, or just me misusing the tool.
What’s also odd was that when I duplicated that mesh, removed the sculpt modifier (thus returning to the old base mesh), then redoing the sculpt again, the rectangular indentation appears again!
The weird thing is, even if I delete that other object, the rectangular indentation still manifests afterwards. I’m positive there’s nothing else intersecting it.
I tried the latest build r45411. I’m using Mac OS X 10.6.8
My machine is in the middle of uploading a video of this error in action.
UPDATE: The video is here: http://youtu.be/A54BWtwHlJU
I’ve submitted a bug report here: http://projects.blender.org/tracker/index.php?func=detail&aid=30829&group_id=9&atid=498
Didn’t think the solution was that easy, it turns out it was that. Thanks! The verts displaced highly when I did that though, so I had to painstakingly smooth them out.
As I suspected, it was a case of me misusing the tool.