Odd Sculpting Problem

I’m encountering a weird problem with my sculpt model. It looks fine at the current sculpt level of 6:

http://i.imgur.com/hqEvXl.png

Then going down I started to see a problem:

5:
http://i.imgur.com/fD3tjl.png

4:
http://i.imgur.com/4SKlml.png

3:
http://i.imgur.com/LH3Xxl.png

2:
http://i.imgur.com/xDYWFl.png

1:
http://i.imgur.com/3lkEMl.png

and the base mesh:
http://i.imgur.com/CHmU3l.png

Any idea how this happened and how can I fix it?

Uhh, help?

Have no idea what that could be. What build are you using?

I’m using Blender 2.62 from the blender.org website. I notice that when I try to fix it in the lower levels, then if I go up one level, the verts go places. When I go back to the lower level, the verts end up in worse places, like its going haywire.

Now what’s happening is whenever I try to smooth it out, when I go back to level 6 (highest level), that rectangular indentation gets applied again.

I think I’ll just redo this particular sculpt, this problem is out of my league.

maybe try recalculating inside and outside normals…

I’m not sure if its the same bug, but I have a feeling its the fact that I have an intersecting object on the surface of my sculpt (I hadn’t realized because I was working on local view). The shape of the rectangular indentation and the intersection with my other object aligns neatly, its probably not coincidence.

http://i.imgur.com/3xllll.png

I’m not sure if this is really a bug, or just me misusing the tool.

What’s also odd was that when I duplicated that mesh, removed the sculpt modifier (thus returning to the old base mesh), then redoing the sculpt again, the rectangular indentation appears again!

The weird thing is, even if I delete that other object, the rectangular indentation still manifests afterwards. I’m positive there’s nothing else intersecting it.

I tried the latest build r45411. I’m using Mac OS X 10.6.8

My machine is in the middle of uploading a video of this error in action.

UPDATE: The video is here: http://youtu.be/A54BWtwHlJU

I’ve submitted a bug report here: http://projects.blender.org/tracker/index.php?func=detail&aid=30829&group_id=9&atid=498

Didn’t think the solution was that easy, it turns out it was that. Thanks! The verts displaced highly when I did that though, so I had to painstakingly smooth them out.

As I suspected, it was a case of me misusing the tool.