I’m rather new to Blender, so I’ve been hesitating a bit when it came to posting something to receive constructive criticism.
I try to do concept art in my free time so I decided to post this odd underground scene I made as a first real practice piece. Everything is modelled in Blender in which the wall and floor have displacement maps to achieve better lighting reflections.
It was rendered in Cylces with a 100 samples and the attachment piece resolution is lowered for quicker loading time.
Just the graphiti and some decals on the wall have been added later.
All thoughts and opinions are welcome.