I’ve been playing with blender for nearly four years now. I JUST got into making things with the Node Editor. I think I have a good feel for how it works, but there’s a major problem I’ve run into.
I’m making a sea (well a sea of light), and there will be bubbles coming out of it. The sea requires a massive node system (Kirsch filters, defocus, etc). The bubbles require only a few. But I can’t figure out how to get more than one node system into the compositor. Is there a way to do that? Do I need to use Render layers? If so, could someone please help me figure it out?
I need one node tree for the sea, and another for the bubble, but they BOTH need to be there in the final image. Thank you all.