Offering bounties for [architectural] Blender tutorials...

All,

Attempting to add Blender to my arsenal of architectural CAD tools and have had a hard time finding tut’s for this specific interest. The occasional castle has helped but I need a bit more detail to move forward. My dream tutorial would be one for the <<Walkthrough demo>> at http://www.blender3d.com/cms/Stand-alones.162.0.html. I’ve already contacted Mr. Rickert[spelling?], the author. Unfortunately, with all his various duties and projects, he doesn’t have the time to re-create that one. I’ve shown that particular stand-alone to any/all of my contract employers. One got very quiet; very intense; and said “Is there a class you can take to learn that? I’ll pay for it.”

I’m on the fence as to fair compensation for this sort of thing. I’d like to avoid the following scenarios which often screw competition entrants:

  1. Not having a ‘real’ amount set aside for winning entries.
  2. Not having an established set of guidelines as to what makes a given entry ‘worth’ the bounty.

There are others but they all boil down to the contest creator receiving lots of other peoples blood, sweat, and tears without compensating them. [I’ve had one bad experience along these lines hence the concern.] One of the basic principles of life is “pay people for their efforts.’” – from Jeff Herring of Atlanta, GA: one of my first & best employers. [Gosh I hope he appreciates this shameless brown-nosing and remembers me at Xmas! :wink: ]

Any suggestions along these lines are most appreciated.

Thanks & best,

John Kosty
Atlanta, Georgia, USA [Apologizing in advance for any past, present, or future f***-ups of our current “leadership.” I wish I was joking…]
[email protected]

PS. If I end up on the mysterious no-fly list for the above comment, I will be extremely put out…
http://www.usatoday.com/travel/news/2004-06-16-no-fly_x.htm

PPS. Damn, that sounds like I’m just begging for trouble…

Bonus: I’m not big on hoarding info; even [on most occasions] if I’ve paid for it. Its counter-productive. On any tutorials I end up paying for, I would like the authors permission to release them on my own or another Blender-related site under the GPL [or whatever similar wording which would apply to this sort of thing…].

Well you can approach architectural modeling just like any other modeling tasking 3d design software or CAD software, with a good plan. You can use drawings and photo references that are as detailed as needed for the modeling job at hand.

You can take a camera or video camera and record the shapes of any object from all angles and use that data.

Then you have to decide how to use your 3d tools to build the object. If you have never used polygon or nurb modeling tools to build a complex object you will need to practice with some simple objects until you are comfortable with the software tools enough to model on the fly. If not you will end up hiring someone to build a model for you as need be.

There are other elements like texture and lighting that come into play as far as building up a good modeling scene to render. Then you have various 3d rendering software’s that can help you to finish of a 3d look.

I don’t know where you are coming in on this project , as total beginner, an advanced 3d artist who has never modeled a building in 3d design software, etc. I could be of more help if I had some more details.

Here are some great modeling tutorial links that will help you to plan out your 3d modeling task in the meantime. And I would strongly recommend that you search this websites forums for other good modeling tutorials for Blender.

http://www.tutorialized.com/tutorials/3DS-MAX/Modeling/1

Thanks for the response, and especially the link. To answer your question, I’ve got a ton of modelling experience in AutoCAD and Revit http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=3781831, as well as a bit of more basic stuff in Bentley Microstation. Unfortunately, the bulk of paying work has always been 2D draughting. Nothing wrong with that, I just haven’t mastered the art of marketing 3D stuff. Revit does a lovely job with architectural models but is somewhat limited. Autocad / Microstation literally allow me to draw / model ‘anything under the sun’ but not quickly or easily [though probably due to lack of experience…].

Blender looks like a nice answer and price can’t be beat. And for what I could get out of, say, 3DSMax, I could not justify the price at all. To reiterate what I probably stated very unclearly in my previous posts, the most useful training for me [and those who would pay for it] would be the following: A tutorial which described, from conception to creation of the stand-alone executable: <<Walkthrough Demo>> on Blender3d.org http://www.blender3d.com/cms/Stand-alones.162.0.html

Hope this clarifies somewhat. Thanx again for the interest.

John K.

Try these tutorials…they can be applied to any 3d package…blender can do what you want no problem.

http://www.cgarchitect.com/resources/tutorials/smoke3d/default.asp

Everybody is giving links to general 3D tuts, but it would seem that the individuals interest is not on general 3D - but specifically how to animate a walk-through and create a stand-alone executable as shown in the referenced demo.

That’s the impression I’m getting.

He already knows how to model. Maybe not with Blender yet, but that’s simple.

Well it’s not easy to find a detailed architectural tutorial with a wall by wall, room by room, arch by arch modeling method. Most 3d modeling tutorials are for cars and characters, etc. All that you really have to do is get down the basics of modeling a simple object and learn to use all of the modeling features of the 3d software. Then you can model just about anything that you want to. That’s how I learned to model with 3d software.

Blend on!

Very true. I also forgot to mention I’ve actually been modelling rudimentary stuff in blender: more basic tutorials; Gus; a castle or two; and, more recently, furniture for a local designer/welder/metal smith. Very easy stuff. I may go ahead and post some just for reference, but none is ‘bragging rights’ caliber. More just to demonstrate basic understanding of the concepts.

Anyway, Nuance9 hit the nail on the head: walk-throughs of architectural spaces as stand-alones that behave like first-person-shooter games without the gunfire…

Tutorial: http://www.blender3d.org/cms/3D_Walkthrough.340.0.html

D’oh! I swear I had looked around for this; has it been sitting there the whole time? [At least since June 2004, according to the page…]. I AM a dipshit… Oh, well. Thanks for posting this one.

John K.