I hope to do a weekly game-in-a-day feature thing on my blog for the duration of my games design degree. I’m really loving Blender for quick turnaround prototypes and of course the excellent community
Wow, I’ve never heard of police sledging before. I didn’t know they did that.
The game looks good. (The physics especially look perfect.) The one thing that I’d point out is that the slopes on either side of the ski trail have an obvious tiling texture.
Yeah I had to play with creating a custom convex hull in order for the policeman not to roll over using rigid bodies. I still think the snow collisions are too hard but I haven’t a clue how to create a softer effect. Ideally I’d like an ease-out on contact but I don’t know how that technically translates.
If I had a longer timeframe I’d definitely sort out the tiling issues and probably bake the shadows of the scene too - at the mo I’m using a shoddy alpha plane hack on some of the trees.