What I really don’t like is that the friction between the car’s wheel and the track is to high. When I play a car game I usually really like to slide on the course.
Really? It seemed a little bit too slippery for me, like being on ice. Well, it’s easy to change. Simply select the truck body and press “F4”. In the buttons window there should be some physics sliders, such as “Damp” and “Rot Damp” as well as a mass setting which you can adjust to achieve the friction you want.
If you are serious about making a game, there are other optimizations that may help, such as replacing the built-in blender shading with bitmaps and using python threads.
My server was down. Apache/linux was complaining about an error in the config file. Odd because I fixed that same error before. It’s as if it did a rollback or something.
Anyway, this was my first attempt at making a playable vehicle using simple bullet physics so it’s not very good. but I’d welcome any improvements I do like the way the wheels steer right and left while still moving forward. This was done by parenting the wheels to a plane but I had to disable collision for it. In the future I will use null objects.