Hello everyone,
So i’m trying to offset animation of my soliders, they are emited from a particle system set to emitter and they follow a path, my question is do you know a way to offset their animation so it’s a bit more seamless?
Thank you
Hello everyone,
So i’m trying to offset animation of my soliders, they are emited from a particle system set to emitter and they follow a path, my question is do you know a way to offset their animation so it’s a bit more seamless?
Thank you
When you use meshes as particles, they are turned to instances (identical objects that share the same mesh), so they have to be completely identical and cannot have different animation. However, It’s possible to use a collection instead of a mesh in your particle settings and tell the particles to pick random objects from that collection.
So a solution would be to duplicate each character, use multiple versions of each with the animations manually offset, put them in a collection and use that collection in the particles render settings.