this might be an easy one, but i don’t see it …
I want to create a kind of a wood floor texture. For this i use a brick and a wave texture.
Generally, the color variation on the floor looks good to me so far but i dont want the wood grain going seamlessly over to the next panel, since this look very fake. So some kind of “offset” would be fine for each brick.
I am new to that stuff, so I dont see a simple solution. My best guess is that this must be changed on each color input of the brick texture, but when i change the color input, it will change for all bricks the texture in the same way, since the generation of the bricks happening inside the brick texture right?