I was just continuing to rig my character today and have an odd problem now.
In pose and in object mode, the master bone (and therefore the whole character) has a offset to the actual center of the amature. That means it is in a completely different position than the actual center.
Here is a picture of it:
As you can see the amature is far on the left and the center is far on the right (the small pink dot). Only if I go into the edit mode of the amature it jumps back to the position it is supposed to be.
How can I change this and get rid of this offset?
I’m guessing this whole thing happend because in the same project I created a walkcycle before (but now I wanted to rig it again and therefore bring the whole mesh back into its basic position, which I didn’t quite know how to do). So I’ve messed around a bit with the NLA Editor and the Action Editor, but I don’t really know yet how to work with them, so I guess the problem is somewhere there…
Can anybody help?