This is sort of a screenshot utility, but instead of capturing 2D data, it captures 3D. It observes the data flowing between the application and the OpenGL library to allow data capture.
That’s a pretty good idea.
I’ve tried it out, but I couldn’t get it to work. :-? Even afther reading the how to 6 times.
thats pretty cool …
You need OpenGL 2.0, although were ever I go, I can’t get it.
wow the copyright infringement that could be done
I was just thinking the same thing. There was a time when graphic cards were just begining to have accleration and screen capture utilites were being introduced. Everyone was so worried about capturing screens of copyrighted graphics. 3D capture would probably follow the same path eventually. You can look . . but you can’t do anything else.
Have to download that now.
arr. blender is crashing.
Yes. A blogger here said “so much for stealing textures.”
This is actually quite interesting. Too bad I’m not much of a gamer. But just think of the other applications, such as… uh…
i’ve played around with it, got it to work with a few games, but some others it wouldn’t work right, like i was trying to get soem models from a playstation game using an emulator but all the models came out flat, but in the view of the camera.
the playstation didn’t have a zbuffer, polygons are transformed in software and drawn back to front [not as anything like meshes as on the ps2]
ah damn, thank for that