Damn , this model is great!I wish blender was fast enough to be able to use this much polygons for characters .
The video was nice too.The dancing animations were pretty good,the lighting was nice,the camera had some cool effects and i like that you used Sillent Hill 2 music in it (thats one of my favourite SH2 music ).
In the screenshot you have Count Polygons… Its better to give the tris count it could well me a tell of a lot more then that, and looking at your hair… defintly seems like you got a nice 4-5k tris bedding there.
A fast blender scene is around 10k-30k tris depending on the g-card and textures.
Could i ask you a sugestion? Maybe her arms and shouder could be more thiner. Because it is a little strange considering your choice for the shirt. Also the colours in the shorts could have a highest contrast. For this demo you could make a static shadow it woud be awesome!. I prefer your “sunglasses” version for the face because her hair is more “cartoon” look. One wireframe shoot would be nice… I guess you spent to much in the hands comparing to other parts.
3000 polys is still a little high for a single character in GameBlender. Very nice model though. Are you using python to get a parent relationship between the hair and the head? I ask because there seems to be a delay in the parent relationship, and that spoils the effect a bit. :-?
She could do with a better looking hair texture as well. Why don’t you use a photograph like you did for the face?