Atm, I try to get my feet into texturing regular patterns on non-trivial objects. The sculpting is mainly finished. Now I struggle on its skin texture pattern. Its skins relief should look like a Komodo Dragons skin.
There is a honey-comb like pattern for texture painting. Using blender texture nodes to distort it (bend, rotate,scale, etc), to get a bit variation.
The problem …
I do not know how to get an even distribution of skin scales over the model. Only one patch at a time could be painted. And often, neighbouring patches are not compatible in their pattern offset/scale/rotation. I tried to resolve this using transparent brush. This makes patterns overlap.
Do you have an idea how to achieve it? I would love to share some ideas and inspiration.
Thank you for reading.