Bevore Oicho appears, Ellie & Friends meets a creature with 6 legs.
6-legged creature would not be rendered (its actors wearing a costume). But the hole where they meet is rendered.
The rig is the bird rig from rigify, with some modifications. For head and wings, there are manual changes. Atm, foldings are done with simple bones between the fingers of the wings.
It works for still images. It is the first time I animate winged creature. I am not sure how to get nice foldings and animation control.
I try to understand how Sintel’s Scales work. If someone knows a good starting point on bat/dragon wings rigging, I would love to hear.
This is inspired by Rigify’s tongue rig. However, it keeps deformers in a chain to to preserve bendy bones.
There are some ways of stretching one bone to another one. StretchTo and IK (chain length 1). Switching from StretchTo to IK helps to preserve the deformers bone chain, and still get a stretchy rig.
It is difficult to get the wing close to the ground and prevent the wing from penetrating the ground. Lifting wing, and there is a big gap between wing and ground. I can’t articolate ground bumps with the current rig alone. But Shrinkwrap might help.