I’m getting this artifacts on volumes when using Intel Open Image Denoiser in Compositor:
The blue and white objects are volumes. Ground is not.
Does it happened to anyone else? Thanks in advance for any help.
I’m getting this artifacts on volumes when using Intel Open Image Denoiser in Compositor:
What happens if you disconnect the Normal and/or Albedo inputs from the Denoise node? The Normal data off the volumes might be confusing it maybe possibly.
The artifacts are still there without Normal/Albedo.
I should mention, that white/blue objects utilise OSL shader.