Ok, I searched High and low and can’t find the solutions so i’m posting my questions here. First off how do you Make ragdoll physics? 2nd off Is it a script or can you do it in logic bricks where in order to perform a certain action you have to repeadidly press the button. Well those are my questions.
At the moment, to make ragdolls, you’ll need the new RC2 build that will allow you to use hinge constraints through the Blender GUI. At the moment, you’ll need to have whatever mesh your using have seperate object for each limb, since at the moment, there are no armature ragdolls. Basically, what you’d do is have your animated mesh die and be replaced with the hinged mesh. To make it look better you’ll probably need to program in such a way that you will detect the Location and rotation of each limb and then set the added meshes limbs to the same locations. It seems to me that you are somewhat new to the Blender game engine, and Ragdolls are something that are very advanced and probably don’t work well at this point, so I’d ignore them for now.
will this bug be fixed in the new release? And I really want the other question answered more than the ragdoll, lol. Since I need that code before i can continue with my current project.
Well, it’s not a bug, it’s that the feature hasn’t been implemented, though hopefully it will be. As for your second question, have an ineteger property increase every time you hit the button, then, when it reaches a certain amount, it plays the action and resets to zero.
Ok, I know this technique but… errrr how do I explain it, hrmmm umm say it was a game like the arm wresling game at the arcades, you have to repeadidly tap the button to get farther over, so either a script or in logic bricks where it’s not as many times as you hit it, it’s how fast you hit it. Get where i’m going now?