my game runs just fine in blender. When I make it an exe file is when things go arrye. When walking around in the level the seams in the walls tend to have bright colors showing through them. So I turned the Back ground color to black with scripting. No change. So I surround the entire level in a large black sphere. And I still see bright colors in the seams and corners of the wall. Any Ideas. Thx
Yep, I know this problem. When I make a runtime in XP prof or Xp, and watch the exe in windows 95, 98, 200, NT, everything looks bright, but when I watch it in XP or XP prof, it’s all ok. Maybe this is because of a open gl version, when you don’t have xp (if you’re using windows) download just a newer version of open gl. I’ll hope that shall help :-?
I am the guy that can’t post the file because it is going to be a commercial game. I have signed a non disclosure agreement. Sorry about that. I will be sure and post when we get the demo up on the website though.
They are just bright red or yellow dots or specks that seem to appear in the seem where two polys touch, Especially the corners of a room. But not limited to there.