ok here is a new one

my game runs just fine in blender. When I make it an exe file is when things go arrye. When walking around in the level the seams in the walls tend to have bright colors showing through them. So I turned the Back ground color to black with scripting. No change. So I surround the entire level in a large black sphere. And I still see bright colors in the seams and corners of the wall. Any Ideas. Thx

-Steve Nelson

could you post the blend/exe for us to look at?

edit:
sometimes when i make exe’s that are 16bit some colors on corners are weird… did you save the runtime as 16bit?

Yep, I know this problem. When I make a runtime in XP prof or Xp, and watch the exe in windows 95, 98, 200, NT, everything looks bright, but when I watch it in XP or XP prof, it’s all ok. Maybe this is because of a open gl version, when you don’t have xp (if you’re using windows) download just a newer version of open gl. I’ll hope that shall help :-?

I am the guy that can’t post the file because it is going to be a commercial game. I have signed a non disclosure agreement. Sorry about that. I will be sure and post when we get the demo up on the website though.

-sn

They are just bright red or yellow dots or specks that seem to appear in the seem where two polys touch, Especially the corners of a room. But not limited to there.

-sn

so why dont you make a quick example there bud.

problem solved thanks to the help of doogs, kainstein and appolonius. On #gameblender chat. Thx guys

-sn