Ok, so I have a model.

How can I make an animation, make it work ingame, etc etc?

I hate being so damn, uh, non specific about this, but it’s so difficult to find a tutorial anywhere.

I have a rigged model, how can I make a walk cycle that only appears when moving, etc, etc…

if its rigged, highlight the armature and go to pose mode, then pose it and press I then click LocRotSize on each frame to make keyframes, then set up logic bricks that control the animation.

So I made a quick animation, set it to do something when I press space, but uh, how do I make it play animation? I have IPO, set to start at 1 and end at 21, but I think that’s wrong.

select the armature (not the mesh) add a sensor (e.g. always), and a controller, and an action actuator (set to play, with the name of your action, start and end frame). Connect the sensor and the actuator with the controller.
Start the game

Wow, I’ve got to go learn this somewhere. It’s something I’ve had to learn for many days, but there aren’t any tutorials and it would be hard to learn because it isn’t that simple.

Search for gBlenderDoc.pdf. It is for an older version but a very nice documentation.

I found it, and I will check it out. Thanks a lot.

I’m afraid that isn’t working. How do I name the action?