if its rigged, highlight the armature and go to pose mode, then pose it and press I then click LocRotSize on each frame to make keyframes, then set up logic bricks that control the animation.
So I made a quick animation, set it to do something when I press space, but uh, how do I make it play animation? I have IPO, set to start at 1 and end at 21, but I think that’s wrong.
select the armature (not the mesh) add a sensor (e.g. always), and a controller, and an action actuator (set to play, with the name of your action, start and end frame). Connect the sensor and the actuator with the controller.
Start the game
Wow, I’ve got to go learn this somewhere. It’s something I’ve had to learn for many days, but there aren’t any tutorials and it would be hard to learn because it isn’t that simple.