Blender 2.55 is contuing to destroy files. Some weeks ago, I posted here and in the bug report about how I would save files with complex textures in them, and when I later loaded them, Blender had scrapped every single texture and left some bizarre non-texture in its place (no name, no effect, but still listed as an activated texture).
Now it’s keyframes. I am doing the Ninja Delivery Services project at the moment, and I have done extensive work on walkcycles. I load up the file I worked on a week ago (my job is killing my daily Blender routine), and voila! Dope Sheet shows nothing. Oh, the keyframes are still in there; the armature is walking. But when I go to the NLA Editor and click Tab to edit my walkcycle, the Dope Sheet just ignores everything. It did not do that when I originally worked on the walkcycle; Blender either erased the Dope Sheet data (without erasing the keyframes somehow), or is simply not displaying them.
If it’s a setting error that I can fix, please tell me, because it basically means I cannot work on the movie. If it’s a bug, please help me track down details on, because the detail I posted on the same problem with textures were not good enough, and the debuggers (including Ton, who replied directly, making me feel very humble) can do nothing with it. Reproducing the problem deliberately is apparently tricky, even though it happens 50% of the time I use Blender, and is making me sick of using it (which makes me sad, because I want to use it). Also, if others are experiencing this problem, it is basically destroying their ability to use Blender, meaning they probably just don’t.
So whether it’s user error or a horrifying bug mastermind, I need help, desperately. You’re my only hope (you can keep the droids)