October 13, 2011, 4:56am
I was bored, so I started with a nuclear waste storage. Unfortunately, something went wrong, and it was gone, no auto-save…:mad:
So I started again and I had a similar idea, an old explosives storage or whatever I would call it.
Things to do: All the barrels have the same texture… I need to make some difference between them.
Feel free to comment and critic! I’m not sure I can respond soon, because of school…
October 13, 2011, 10:18am
I removed the fence, I actually didn’t liked it. So I moved the sign to the wall, added a small light bulb, wires and some rules. For those who wonder what the rules are:
October 13, 2011, 1:48pm
Nice start, since I am an electrician and all, thought I’d point out that if this is a storage room for flamables, then your light needs to have an explosion proof cover, and most storage rooms have some sort of chain that goes in front of the containers to help prevent them from a tip over.
October 13, 2011, 11:46pm
Thanks, I’ll try to model that one, with a bit of rust, and a chain. Never modelled a chain, an array maybe.
blender 2.5 now has an addon you can enable in the user pref. for chain mesh!
October 14, 2011, 1:50am
Looks good. Try and check the cables, they are too random, and with no support to the wall.
October 14, 2011, 4:05am
Now I have time enough, school holiday!
Already added a chain, still need to texture.
Yes, I still need to make the wire support.
I’ll post a picture soon!
October 14, 2011, 4:33am
Chain (still not satisfied with the shape)
Remodelled the wire
Added place holders for the wire.
Still not did the lamp, I’m not sure whether I’m going to replace that one. Anyone ideas?
October 14, 2011, 4:36am
Might look cool if you pull a cable from the wall to the lamp, attached to the ceiling. Like those old places where cables didn’t pass through the walls.
October 14, 2011, 4:44am
Good idea, any ideas where it comes from? From the right corner, from the ground?
October 14, 2011, 4:56am
I would pull it from the middle of the back wall, or the middle of the left wall.
October 14, 2011, 10:53am
Changed camera position
Small compositing update
I added a split viewer, so you can see the image half composited, half uncomposited.
Feel free to C&C.