Old Lady

Shadows from the hair?

(I promise to donate a portion of the reward to Blender development)

Amazing job !!

Looks great, you could lower AO some how, some burnings there.
But you know what I don’t like in blender (my favorite app anyway)? its the renderer. “Dead” shadows, somehow

Excellent model.
I didn’t looked yet at hair in blender, but I remember from my days in max that hair had several passes giving it a little blur that enhaces much the hair. This I would try in this render: give the hair a little blur and then above it again the hair with even less blur and then above the original hair with almost no blur but just a little little. That way the hair in my opinion would look much better and no so “blender hair”. I hope the hair developers read this post and add this blurring if it is not already implemented (I hope experiment with hair in some days and don’t know just now if what I have said is already present in blender).

There are not good hair in blender and this is one of the bests I have seen like it is now already.

I wrote before what I don’t like in blender. But hair! I find this blender function superior to max, more natural, all hair renders from max look… as max. If you know what I mean.

I did what I explained in the above post:

http://yfrog.com/2rmiohj

http://yfrog.com/2rmiohj

Actually, thats pretty good.
At the moment I’m rigging it but I might do that in version 2.

First bit of rigging. I think I might start a new wip thread.

http://www.vimeo.com/7762063

Looks very very well.
For critize something:

  1. The lower eyelid is too much low making the eye very opened for a old woman
  2. The eyelashes?
  3. The skin near the nose moves and that is not real because that place must be without moving (in my opinion, I not tested myself if mine does or not move)

All good points, although I’m not sure I agree regarding that there is too much movement in the skin. (near the nose and elsewhere.) I think there is a supprising amount of skin movement in the face (especially in old people)

Any I’ve attached the rig if you want to have a look at it.

To use: move the oval in front of the eye to control direction. Scale in Z to close the eyelids. and move the horizontal line in the oval to offset the eyelids.

Attachments

eyerig.blend (459 KB)

I was surprised I hadn’t noticed this thread, with all the replies, any way, pretty good work. It looks like you were going for the kind of semi-cartoon look. Just a few things that detract from the quality of the piece:
-The textures, both color and normal, seem very low resolution, and take away from the realism.
-I’m sorry, and not trying to be harsh, but the hair is really badly done. I would suggest looking over some tutorials on hair material settings. Also, the hair is obviously semi-transparent, so you can see through it to the top of the head.
-The presentation feels unfinished. With the color and hair for realism, it looks like someone hunted and mounted an old lady, rather than it being a bust of one. I would really suggest doing a render closer to her face, so that you can’t see the borders of the mesh, and giving it a background of some sort. The piece feels unfinished with the default gray pedestal and blank environment. Also, a little emotion from the character wouldn’t hurt as well.

Hope I didn’t come across as too harsh. I only want to see the piece get better. Nice work, anyway. :slight_smile:

Hi Padfoot, don’t worry about being harsh mate. You’re just another opinion, which I’ll choose to take on board or not.

I’m not sure where you’re getting the idea that they are low res textures, they’re not. If you get that impression from the vimeo shot it’s because it’s a scaled up, low res render with no anti-aliasing.

Oh and the hair isn’t transparent.

“hunted and mounted an old lady”, lol maybe…:smiley:

I would love a link to one of these tutorials you are referring because I myself have planned to study hair in some days.

Donwloading the rig, I am very curious. Thanks for posting !

her skin is a little too specular and she could use a bit more hair,
otherwize 4 stars! :slight_smile:

Once again, you’ve produced some very original and expressive work.
Most impressive. Five stars from me.

This is without doubt a huge piece of Art. Look, if you added some opacity between the cornea and iris, simulating a real old eye it would be hard to tell at glance if it is real or a computer graphics. The eye looks too clean and plastic ( the iris) too uniform. beside that 5 FIVE stars from me!:evilgrin:

take a look at this:

Attachments


impressive !

II really really like the skin shader and also I appreciate the use of blender sculpt tool :slight_smile:

Quoting myself to post the link to Day1 of a very good hair tutorial:

And you can reach Day2 (look the videos to the right) here (this “Day2” has two videos, first one with compositing and second with animation):

http://www.channels.com/episodes/show/7832370/Created-Incredible-Animated-Hair-using-Particles-in-Blender

@Blenderguy Yeah I think you’re right about the eyes. I’ve posted another version at the begining of the thread. (I’m not giving her cataracts tho, she’s not that old!).

@Bao2 Cheers for that. I will get round to improving the hair, but I think I’ll wait until I port to 2.5 for that as I think they have done a lot with the hair system.

Oh and here’s what makes me inspired (jealous in a good way)

http://www.antropus.com/[/quote]

thanks for the link!

I found something others may find really useful in the freebies section.

At the bottom of the screen there are a bunch of sculpting brushes that could easily be used in blender.

Pores… wrinkles… and such!
http://www.antropus.com/freebies.htm