Hi, Today i finished new artwork. hope you like it.
Soft: Blender, Gimp
http://img20.imageshack.us/img20/9508/1cb2.jpg
Looks awesome. Do the crit lies in the lightning. Three point lightning would be great.
Beautiful work Maqs, incredible attention to detail. His shoulders seem a bit narrow, but feh.
I have to ask: how much of the details (especially the pores) are sculpted, and how much textures? How high did you go with the multires?
CD38<–This is model, so you can see what i sculped, model hace five multires levels
Btw. Texture was done as layer in gimp;)
Wow! Amazing! So is the bumpmap from the Sculpt tool in Blender as well or is it from the texturing in Gimp?
Great example of the new scult mode.
I remember seeing this on the subdivision modeling forums- nice job
what does the shader consist of?
I’m scared…it’s too real…it looks a little stretched upwards…but still…too real:eek:
that was a compliment btw lol
hey just as a comparison, can we see your base mesh? and your wires? I’m interested how topology works/doesn’t work with sculpt (haven’t really tried it yet). Great job on the sculpt/modelling, you could push the lighting a bit more so it’s less flat, a bit brighter etc… would really show it off
wow dude… this is good shit!!! damn fine work!!
Hi. Thanks for coments, but big part of this image was done in gimp;)
I rendered in blender 4 image, 2 image for back and front sss, one image with softs shadows, and the last one only with ao, I load it to a gimp as layers and i mix it. I also do one layer with colors.
This color corection was made by pnoland from subdivisionmodeling forum.
Nice to see you posted this here to share with everyone. Again, beautiful work.
BgDM