RipSting
(Alan Dennis)
January 17, 2003, 2:32pm
1
You might recognize this head from past demos of my fiber script. I used to have to make a separate mesh to grow the hair out of, but now I can do it all with vertex paint! This is more of a plug than a piece I’m working on.
View a 360 degree animation that also shows the vertex painting (320 k, MPG format):
http://www.onid.orst.edu/~dennisa/Blender/OldMan.mpg
Find my new fiber script here:
https://blenderartists.org/forum/viewtopic.php?t=8511
WOW! thats really cool! great work thanks!
Squee
(Squee)
January 18, 2003, 9:48pm
3
Very nice work. But the forehead could use some rwrinkles IMHO.
Detritus
(Detritus)
January 19, 2003, 2:04am
4
Now that´s great! Only suggestion is to turn the subSurf-res up a little. Keep the good work up!
Enigma
(Enigma)
January 19, 2003, 3:20pm
5
You might also want to add more details to the nose and ears, but it looks great!
Tr0j
(Tr0j@n)
January 20, 2003, 2:57am
6
Nice, but it lokks like he has been sucking on a lemmon tyr making the skin mor loose to get htat old guy effect. And you might want to try getting the skin darker.
bmax
(bmax)
March 21, 2003, 8:09am
7
looks a lot like your avatar
nice head, you might want to use subsurfs for it though. some edges look a bit sharp. can you post a wire?
Metal3d
(Metal3d)
May 31, 2003, 12:13pm
8
RipSting's Fiber generator 1.3 running...
Traceback (most recent call last):
File "FiberGUI", line 146, in bevent
File "Fiber13.py", line 368, in Createz
vertex[z] = (vertex[z]-vertexold[z]) / divide + vertexold[z]
ZeroDivisionError: float division
hum hum, i cannot realize some grass as i want…