Old Man (redone)

You might recognize this head from past demos of my fiber script. I used to have to make a separate mesh to grow the hair out of, but now I can do it all with vertex paint! This is more of a plug than a piece I’m working on.

http://www.onid.orst.edu/~dennisa/Blender/OldMan.jpg

View a 360 degree animation that also shows the vertex painting (320 k, MPG format):
http://www.onid.orst.edu/~dennisa/Blender/OldMan.mpg

Find my new fiber script here:
https://blenderartists.org/forum/viewtopic.php?t=8511

WOW! thats really cool! great work thanks!

Very nice work. But the forehead could use some rwrinkles IMHO.

Now that´s great! Only suggestion is to turn the subSurf-res up a little. Keep the good work up!

You might also want to add more details to the nose and ears, but it looks great! :smiley:

Nice, but it lokks like he has been sucking on a lemmon tyr making the skin mor loose to get htat old guy effect. And you might want to try getting the skin darker.

looks a lot like your avatar :wink:

nice head, you might want to use subsurfs for it though. some edges look a bit sharp. can you post a wire?

RipSting's Fiber generator 1.3 running...
Traceback (most recent call last):
  File "FiberGUI", line 146, in bevent
  File "Fiber13.py", line 368, in Createz
    vertex[z] =  (vertex[z]-vertexold[z]) / divide + vertexold[z]
ZeroDivisionError: float division

hum hum, i cannot realize some grass as i want…