old metal suzanne

Hey,

here’s a material and lighting exerecise that turned out pretty nice.


Interesting, can you show the node?

I’m afraid that I don’t have this file anymore since I used another computer and the file got deleted :frowning:
But it was pretty straight forward: I used two textures and mixed them with a vertex-color input as the factor, then I mixed two glossy shaders with different roughnesses with a fresnel as the factor.