Here is an old brewery reconverted into a bar with a read corner and a computer area.
Modeled with Blender
Rendered with Octane Standalone using DL Diffuse and PMC kernels.
Lit with sun and hdr
Rendering time varies between 2h and 3h on 3xGTX1070 & 1xGTX780 depending on the resolution and the view angle.
Some tiles, fabric or metal textures are grabbed over www.poliigon.com
The renders look incredible! Your bloom (and all the post processing) looks spectacular. What technique are you using to get the shaped bloom? Is it a convolution bloom of some sort? What software did that for you?
This is a mix of several textures, a copper with a plaster to get some variations, I also added dirt texture and a large noise on bump to break the flatness.
No this is not a real place, the build is inspired by something I saw in a movie, but can’t remember which one, other than that it’s a place that just exists in my mind
Nothing special about the process, cook, cook and cook again. Some post processing using Affinity Photo mainly to fix some noise, increase the lighting effect and desaturate. Bloom is mainly the result of Octane post processing.
As said the bloom effect is the result of Octane post processing and some Affinity Photo post processing.
I really don’t have enough experience with Cycles, so I’m much more comfortable with Octane but I’m quite sure that a skilled Cycles user would find it as easy as Octane.