So, some of us were talking on IRC and I mentioned about making a nice reflective shader in old versions of Blender, prior to raytracing.
So here it is:
Now, the question to you all, can anyone figure out how this was done?
Here is some information on settings that I did not use:
a) No envmaps.
b) No raytracing
c) No world textures
d) All Buffered spot lamps for lighting, (so no AO)
Have fun thinking about this one.