Just started working on an old project again and thought I’d post it here, maybe get some critique and ideas of what I’m doing right and wrong.
It’s a Volkswagen Caddy from the 1980s/1990s (not very sure since I didn’t pay great attention to my references so it’s not be an exact replica) party modeled in 3ds Max but now continuing it in Blender since I was converted as soon as 2.5 came out :).
So here it is:
First, a test render
And now some wires.
I’m sorry for the poor quality of these but at the moment I’m still not sure how to easily do clay-wire renders in Blender. The entire car has sub-d off, but some of parts (the ones modeled in max) were exported with the turbosmooth modifier applied (so dumb of me) and thus now have quite high polygon count and are a bit difficult to work with. However, since I’m making this for render only I’d rather continue with it like this than have to remodel anything.