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Made almost totally by the use of Grid Modeler add-on. All the texturing and rendering is pure Cycles. The wear and dirt has been achieved solely by the native means of Blender. No any external texturing.

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Lovely! How did you do the edge wear? I struggle with that alot.

Thanks Mark! I am uploading a very simple scene which includes the shader node arrangement. You can inspect it and use it in various combinations:

Wear and dirt shader scene.blend (939.9 KB)

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