Made almost totally by the use of Grid Modeler add-on. All the texturing and rendering is pure Cycles. The wear and dirt has been achieved solely by the native means of Blender. No any external texturing.
Lovely! How did you do the edge wear? I struggle with that alot.
Thanks Mark! I am uploading a very simple scene which includes the shader node arrangement. You can inspect it and use it in various combinations:
Wear and dirt shader scene.blend (939.9 KB)