Since I liked the sculpey model that I posted in the Traditional forum, and the concept it was based off of so much, I decided to go ahead and model it in Blender. Been working about an hour so far. Pretty happy with the result, which is suprising for me I’m really happy with my mesh as it is right now, nice and clean, at least in my opinion. But I’m always open to crits.
Ok big update this time. I’ve added the pants, boots, more wrinkles, taken care of the symetry, and tweaked bits here and there. The beard is still a placeholder btw. I’ll be replacing it with alpha mapped planes soon.
I don’t know if this is what you were going for but the beard looks rather amish. It starts a little too low on the face imo. Perhaps having a mustache connect to the beard would even things out a little.
The hair/beard should be white/have streaks of white or grey if he is older.
also, i think there should be alot more wrinkles on his face… you can use these to set his personality. i.e. laugh lines vs. frown wrinkles… you may be able to normal map these unless you are making an animation.