I wish I could post more frequently, but making new artworks isn’t easy, especially when you’re struggling with art block, a broken computer, and regular life in general.
This scene is a continuation of my efforts to emulate a 2D look with 3D graphics. Despite a few flaws, I’m really happy with how this whole thing turned out. I learned a lot of new things and improved my skills in modeling, texturing, animation, etc.
I started this project as a testing ground for a new add-on I bought for Blender called Deep Paint. I hadn’t planned to do anything more than test a few tools, but then this weird building started to emerge from it, so I decided to go with the flow.
Hey this is very good !
I just looked at your other pieces, there is some much progression between each of them ! Each of them is quite interesting but it’s getting better and better !
Hi, very nice scene and great use of the special effects.
As a neighbour of a windmill, I have a few suggestions.
The arrow that indicates the wind direction should be the only thing turning around. The axis just below indicate the north, south, east and west locations and those are fixed in place.
The smoke should follow the wind direction.
Top of a windmill can turn around to position the mill blades perpendicular to the wind direction (to have max power from the wind energy). Turning the windmill top in your version is not possible because the blades will hit the roof. As an artistic version it all looks great and that’s what counts in the end. Great work!